Thursday, July 22, 2010

Cerilli's Injured Walk - v2

Here we go, round 2. Thanks a bunch for the feedback guys, it was quite helpful. I tried to address the issues that were mentioned, they were all good points. The only thing I didn't really change was the timing of the limp step. The timing was pretty close to what I had in my reference so I was worried about messing it up, but I instead tried to emphasize the weakness of his bad leg by dropping his hips more dramatically as the foot makes contact. I'm not sure if that's working though, so it still might need to be changed.

Also! I learned that using IK on the hand with the gun made it about 1000 times easier. Should have thought of that from the start!

Thanks again for the suggestions, and if anybody has time for one more round of feedback, it would be very much appreciated!

2 comments:

  1. Nice Justin. Sorry I didn't see the update until now. I think it's good, if you want you could add a shake to his gun hand. :)
    The subtleties kicks things up a notch.

    ReplyDelete
  2. awesome revisions! You almost have a little too much overlapping action in his wrist with the gun. Like it almost looks like he's firing the gun everytime he limps, because the tip of it kicks up before it falls down. Aside from that I don't know what else I'd change. Great job!

    ReplyDelete