Monday, July 19, 2010

Cerilli's Injured Walk

This seems like a convenient place to post! If anybody has some time, I would appreciate some feedback on what I have.



For a Quicktime version which is easier to loop: Right-click here, and save it.

3 comments:

  1. nice work man. The main thing that I notice is that there's no side rotation or translation in his core whenever he limps. Look at his waist in the leftmost image and you can see what I mean, it's mostly static. It seems to me like it would rotate and move a bit toward his limp (forward and to the side) and have the upper spine controller compensating so that he keeps his balance. This might give him a little more of a swagger.

    ReplyDelete
  2. Sweet, thanks Neil! I knew there was something strange about that spot, but I couldn't quite figure it out. I've already made some changes, so I might be posting version 2 soonish. Motivation!

    ReplyDelete
  3. Personally I would have tensed him up a lot more. His gun elbow could stick to his body. His gun clavicle can be raised to show to weight of the gun. The other hand doesn't need to close all the way, I'd say close it a little or keep it in a fist. I tried walking like that and found that the step on the injured leg was faster. You have it a bit, but almost right after the injured leg's foot planted, my other foot came forward to support myself. The injured leg could extend farther before planting onto the ground.

    You could try some of that, but I like what you have already! If anything, you could add some shaking in his hand or something, to show how fked up he is.

    ReplyDelete