Tuesday, August 24, 2010
Monday, August 23, 2010
Clampin' it
Check this iteration out!
Wednesday, August 18, 2010
Sunday, August 15, 2010
Tuesday, August 10, 2010
Running Quadruped Cycle Part 2
Sunday, August 8, 2010
Running Quadruped Cycle Part 1
So the walk has turned into a run cycle. The rig just isn’t made to walk like a dog. The creatures hind legs are too long in relation to the front legs. This makes for 2 different strides. The hind legs would be long and slow while the front legs would be much quicker. Now I must say that the creature is capable of having an evenly paced walk cycle. It’s just that it’s not the way the creature SHOULD walk. In the walk cycle I saw, the legs are always bent, making the walk inefficient. If I had to hazard a guess, I feel the animal’s main method of locomotion would be akin to a rabbit. It would hop.
However, when I realized this, I really didn’t want to give up on this model. The rig is too customizable to just throw it to the side. Instead, I decided to tackle a run cycle. This is a pretty interesting one to do. Right off the bat was the realization that I wasn’t going to be able to tackle this like a normal walk cycle. I used a similar method of using a “treadmill” to avoid skating occurring on the feet, but this method differed in the sense that I had to animate most of the body at once (as opposed to just the feet, then dealing with the rest later). After a couple days this is what I have so far. I’m fairly pleased with how it’s turned out so far. There are still controls I haven’t even touched yet as I’m just trying to nail the core components at the moment. Limbs are “colliding” with each other so I have to figure that out as well. The animation isn’t as smooth as I would want it to be but the graph cleaning will come last.
Anywho, here’s what I have so far.
Comments very much appreciated
Tuesday, August 3, 2010
Walkin' Dog v2
Also, it looks like the front left paw is bouncing a bit when it hits the ground, but I've fixed that already.
Woof!
Monday, August 2, 2010
Walkin' Dog
Anybody have time to give it a look?
Monday, July 26, 2010
A contender appears!
Thursday, July 22, 2010
Cerilli's Injured Walk - v2
Also! I learned that using IK on the hand with the gun made it about 1000 times easier. Should have thought of that from the start!
Thanks again for the suggestions, and if anybody has time for one more round of feedback, it would be very much appreciated!
Monday, July 19, 2010
Cerilli's Injured Walk
For a Quicktime version which is easier to loop: Right-click here, and save it.
Thursday, June 24, 2010
Injured walkcycle challenge W.I.P pt. 2 - Pete
To watch it looped go here
look i'm a contributer contributing!
Wednesday, June 23, 2010
Injured walkcycle challenge W.I.P - Pete
Scenario is simple, a solder dude that got shot in the gut OR just a major case of diarrhea...pepto anyone? LOL
Tuesday, June 22, 2010
Animation Challenge # 1: "Injured walkcycle"
Posting of your progress is highly encourage during the process but your final animation must be finished by july 7th.
If you are planning to participate in this challenge please message us your blog's email account so that we can give you admin to post your videos. When you are invited, *make sure you check your email to confirm the invitation*
Rules:
roughly 2-4 sec looped
Deadline: 2 weeks from now (July 7th)
Penalty for being late: Buying beers each to fellow contestant. :)
If your looking for a pretty decent rig to animate with, I would recommend the Norman rig which can be found here: http://sites.google.com/site/normanrig/
Good luck and have fun!